Post by Tameh on Aug 2, 2015 13:46:41 GMT
A character's clan is her vampire "family", the undead legacy into which she was Embraced. Vampires are always of the same clan as their sires, the vampires who Embrace them. For the various clans, see below, click the links for more information. Always keep in mind that the Storyteller may disallow members of certain clans based on the sect the chronicle involves. Many beginning chronicles, for example, allow only vampires from the seven Camarilla clans.
If the player wishes, she need not choose a clan at all. Many vampires in theses modern nights have blood so diluted that they can truly claim no clan. Unwanted and scorned, these clanless "Caitiff" are increasingly common. If you wish to play such a character, simply write "Caitiff" under the Clan heading on the character sheet.
Clan - World Of Darkness
Assamite - (Independent) Dreaded killers and diablerists on a terrible quest for Kindred vitae, the Assassins have perfected the art of silent kill.
Brujah - (Camarilla) The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah dream of a perfect society - for vampires.
Followers of Set (A.K.A. Setites) - (Independent) Corrupting and deadly, the Serpents are feared for their evil, yet sought out for their arcane knowledge and sinister gifts.
Gangrel - (Camarilla) The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.
Giovanni - (Independent) Insular and incestuous, the Necromancers ply their trade in blood, money and the souls of the dead.
Lasombra - (Sabbat) The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.
Malkavians - (Camarilla) Dangerously deranged and psychotic to a member, the Lunatics nonetheless possess uncanny insight.
Nosferatu - (Camarilla) Disfigured and skulksome, the hideous Sewer Rats are forever barred from human society, but gather secrets from the darkness that hides them.
Ravnos - (Independent) The nomadic Deceivers are masters of illusion and guile, malevolently working their tricks as they travel from city to city.
Toreador - (Camarilla) Lovers of art and the aesthetic, the Degenerates are trapped in the stagnancy of undeath. The Toreador are passionate and decadent, surrounding themselves in excess to stave off their encroaching malaise.
Tremere - (Camarilla) A clan of sorcerous blood magicians, the Warlocks are widely distrusted... and just as widely feared.
Tzimisce - (Sabbat) A clan of fallen nobles from the Old Country, the brilliant but monstrous Fiends now serve the Sabbat. They wield the fearsome Discipline of fleshcrafting.
Ventrue -(Camarilla) The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions and the Masquerade.
If the player wishes, she need not choose a clan at all. Many vampires in theses modern nights have blood so diluted that they can truly claim no clan. Unwanted and scorned, these clanless "Caitiff" are increasingly common. If you wish to play such a character, simply write "Caitiff" under the Clan heading on the character sheet.
Clan - World Of Darkness
Assamite - (Independent) Dreaded killers and diablerists on a terrible quest for Kindred vitae, the Assassins have perfected the art of silent kill.
Brujah - (Camarilla) The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah dream of a perfect society - for vampires.
Followers of Set (A.K.A. Setites) - (Independent) Corrupting and deadly, the Serpents are feared for their evil, yet sought out for their arcane knowledge and sinister gifts.
Gangrel - (Camarilla) The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.
Giovanni - (Independent) Insular and incestuous, the Necromancers ply their trade in blood, money and the souls of the dead.
Lasombra - (Sabbat) The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.
Malkavians - (Camarilla) Dangerously deranged and psychotic to a member, the Lunatics nonetheless possess uncanny insight.
Nosferatu - (Camarilla) Disfigured and skulksome, the hideous Sewer Rats are forever barred from human society, but gather secrets from the darkness that hides them.
Ravnos - (Independent) The nomadic Deceivers are masters of illusion and guile, malevolently working their tricks as they travel from city to city.
Toreador - (Camarilla) Lovers of art and the aesthetic, the Degenerates are trapped in the stagnancy of undeath. The Toreador are passionate and decadent, surrounding themselves in excess to stave off their encroaching malaise.
Tremere - (Camarilla) A clan of sorcerous blood magicians, the Warlocks are widely distrusted... and just as widely feared.
Tzimisce - (Sabbat) A clan of fallen nobles from the Old Country, the brilliant but monstrous Fiends now serve the Sabbat. They wield the fearsome Discipline of fleshcrafting.
Ventrue -(Camarilla) The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions and the Masquerade.